Since enemies are visible in the field, players can avoid them without magical help. Holy Protection is less useful than in previous Dragon Quest games. Not only does it barely work, Poofed enemies don't provide XP, gold, or items. Zap is an expensive spell, but it's much more powerful than the Sizz family of spells he gets for free. The Hero is the only character who can learn the Zap family of spells, and he can only learn them by spending points on the left side of the Luminary tree.However, all the Hero's unique weapons are one-handed swords. Greatswords have a parry chance that replaces a shield's block chance, and they deal more damage than swords. The Hero is also one of two characters who can equip greatswords.While he can unlock Dual Wielding in the Swords tree, greatshields (and his access to heavy armor) can make him very effective as a defensive character. The Hero is one of two characters who can equip greatshields, which tend to have a better block chance and defense than regular shields.Unlike many other RPGs, the Hero doesn't have to be in the active party.This even works during combat: just hit the "Tactics" button to change the party lineup. If players want to preserve a character's Pep state for a Pep Power, they can swap the character into the backup party to stop them from taking turns. Characters Pep Up after they take several turns, but the Pep state ends after they take another six to eight turns.For instance, Jade can use her Fisticuffs abilities no matter what kind of weapon she's using, and when a character unlocks Duel Wielding it applies to every one-handed weapon that character can use. Some abilities need the character to have a certain weapon equipped to work, but other abilities and spells will work no matter which tree they're in.Doing this doesn't cost a turn, and so players are free to use strategies that include multiple weapon types. Each party member in Dragon Quest 11 can change their equipped weapon during combat, and that includes swapping out weapons in the equipment bag.
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